OOC InformationPlayer name: Sera
Player age and gender: 32 female
Player Contact:
draconicseraphim Discord @ Sera#7666
Any other characters in game? Nope
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IC InformationCharacter name: Talcott Hester
Character canon: Final Fantasy XV (SCP Foundation CRAU)
Canon point: Seeing the chocobros off to Insomnia ->
camppetoskeyPhysical Description:
Talcott is a tall boy, standing 5'11" at the age of 18. He's got brown hair and hazel eyes and a very "boy next door" kind of charm. He's nothing special but the standards he has to compare himself to are rather extreme examples of beauty. In addition to the scar on his left cheek from a close call with a bullet he also has a ring of scars on his right hip, the ragged marks of a large cat tearing out a piece of his side. The circle of teeth is there, even though the flesh that should be missing is still there and intact. He also has a scar that begins under his left ear and fans out deep and wide along his throat, stopping just shy of his jugular on the right side. Clearly a failed attempt to slit his own throat.
About the Character:
If there is any single concept that Talcott lives by it is simply that of hope. When he was young he was just your average child, wide-eyed and excited by the world around him. As he's grown older in a world of darkness and increasing despair that sense of wonder has never ceased. Subdued by loss, certainly, but there's still so much out there to do, to learn, to discover. He never questions that the Chosen King will return, no matter how many years pass or how bad things get. He does his best to work to improve what limited resources they have, chosing to help Ignis as he gets older and is more able to look after himself.
That eager curiosity of his youth makes him a formidible researcher and, in many ways, he acts as Ignis' eyes in his quest for knowledge that might help unravel the prophecy. His grandfather taught him old stories and lore and once they left the Crown City, despite the horrible things that were happening, Talcott took it as an opportunity to see things he thought he'd only hear of in tales. Now at 17 he knows far more of these legends and the devastation the gods have inflicted upon humanity for their own petty reasons.
Talcott lives in a world defined by a prophecy that most people barely knew existed. He has close ties with many of the people that have been directly effected by the prophecy but he himself is on the outside looking in. Of everyone in all of Eos he probably has the most knowledge about it and the most objective view on the outcome. Ignis knows more, so much more that he refuses to share. Things that Talcott has probably pieced together contextually by now. But while Ignis has this single-minded dedication to finding a way out Talcott has a clearer idea of the rammifications of derailing the prophecy.
He is a very intelligent and observant young man with a near eidetic memory. Before he was physically capable of going out into the wilds with Ignis in their search for lost knowledge he did his part by acting as a messenger between the various Hunter and Glaive outposts. Information is what he's sought his entire life. It's how he's protected his friends, how he's done his part to fight the darkness, and ultimately how he's tried to save the world and perhaps help to save his king.
And then something impossible happened.
Talcott is a man defined by hope, his utter devotion and faith to it and, in the end, his loss of it. Dragged into another world to participate in a ritual meant to contain a diety, with no guidance and no prophecy to guarantee the future the seemingly boundless hope he's held onto his entire life unravels. The vast differences in the situation he could handle, any individual thing he could deal with. Colder and more pragmatic than the other children but he could deal with it.
The reason he has always been able to look on the bright side of things, to trust that, no matter what, things would come out alright. The Prophecy.
Without any reassurance that in the end things would work out for the best Talcott began to come unglued. He doubted every decision he made, tried his best to stay true to the values he had from home and in the end that alienated him from his new friends. His death was a huge blow to his already lacking self worth, having it align with the day he turned 18, a day that would've been something to be proud of back home, that would've opened up other larger opportunities to help the Glaives instead of just Hunter missions. Instead it became something to be ashamed of, something he would never forgive himself for.
Which was only the beginning of a downward spiral further compacted by weeks of watching his body go about business with only the faintest connection to his own reanimated corpse, watching his inability to acknowledge what was going on hurt his new frieds. Phantom sensations, distant and vague when all he wanted was the comfort of a friend for weeks. Lonely and breaking down more with each day. An explosive misunderstanding with the diety they were trying to help, to free from the ritualized experiment a mysterious organization was conducting, was the final straw, the thing that shattered him.
He'd tried so hard for so long and accomplished nothing but driving away those they were meant to help. He fell apart, terrified to take any action for the consequences that might come with it, eager for a true death before things went from bad to worse. He took the weight of every failure, every misstep onto his shoulders and his alone. Bore the burden of responsibility so that the others wouldn't have to.
Eventually hope was restored, they lerned, they grew, they found answers that lead them to a path for success. Talcott never stepped back up in that time, never took on a leadership role again. He followed directions like a good soldier, took notes and organized their information again and again, tried his best to ensure that everything was as neat as possible, as clear cut as it could be.
He had friends that needed him but he still found it increasingly difficult not to consider himself a burden to them. Even once they found a measure of freedom, the security of work and the promise of some manner of future he began to separate himself from the others, rooming alone, staying out of the way, devoting himself to the work as thoroughly as he had to assisting Ignis. There's no prophecy, no mentors or older siblings to offer him guidance... so now he works hard, keeps his head down, and muddles through the days, trapped between his own fear of acting and the knowledge that without acting he's going to lose everyone that made all of this worth it.
Character abilities:
- Markmanship- Talcott is not as familiar with firearms as he is with knives, darts, or just about any other form of projectile weapon but he is frighteningly accurate with the weapons he does specialize in. While there is nothing supernatural about this ability it is something that he has been training in since he was seven, making him something of an expert.
- Eidetic Memory-In canon he is shown to be able to recall full conversations verbatim, down to the details of accent and inflection, ten years after the fact. He habitually takes on others' accents when he quotes them and has an uncanny ability to recall every folktale and bit of lore he and his grandfather pick up on the road with Iris. He may not always understand the information he obtains but he will remember everything (heaven help me trying to remember everything.)
- Physical Endurance-While not maintaining the kind of chiseled perfection of his older "brother", Talcott has still been raised with the intent to be a soldier since he was very young. He is in the best physical condition possible for the limited diet available during the Night. Foremost among that he has trained his body to function on an exceedingly small amount of sleep, never knowing for certain when he might come to a location safe enough to sleep in, plagued by paranoia and hypervigilance, sleep is rare but he also rarely feels the effects of deprivation as well. Similarly, because of the increasingly scarce supplies, he is able to ignore hunger for a long period.
- Manual Dexterity- Between working with knives, learning the basics of jewelry making from Dino, and picking up any number of small detail hobbies to satisfy his childhood need to fidget Talcott is extremely deft at things requiring a lot of dexterity.
- Expert Mechanic- For much of his youth Talcott was too young to really help with the goings on of the Hunters and Glaive. So he spent most of his time at Hammerhead with his surrogate Grandfather, halfway into the engine of any number of vehicles. He is responsible for maintaining the viability of vehicles making supply runs, later as he gets older he is able to do repairs on vehicles that can't make it back to Hammerhead. He is shown to be able to drive, rather impressively, full size semitrucks through less than ideal terrain.
- Hyperspeed- As part of the process of being drawn into the SCP Foundation's world he was granted the ability to move at such an advanced speed that he appears to teleport. However when someone looks directly at him he freezes, still as stone, until he stops trying to use the ability. It makes him incredibly good for stealth operations and striking from a distance.
Inventory:
- Tactical Gear- Black BDUs, heavy black boots, a simple black t-shirt, armored vest, black ball cap w/ SCP logo, leather fingerless gloves.
- Knives- Talcott usually has, roughly, a dozen 6" throwing knives on his person (6 in a thigh holster, one tucked into his boot on each ankle, 4 on his belt at the small of his back) He keeps one 12" tactical knife on his left hip.
- Smartphone- A very new phone, waterproof, with a heavy duty case.
- IFAK- An Individual First Aid Kit that lives on his belt.
- Flashlight- A high quality flashlight that has the ability to clip onto his vest/hat/belt. + backup batteries
- Paracord- emergency hank of 25" of black 550 paracord
- Firestriker
- Lighter- Heavy duty, storm proof, survival lighter.
- Keys- 2 sets. One is the key to a GMC Yukon. The other, his personal keys, have an apartment key, one for an mid 80s Chevy farm truck, and a keychain
- Dog Tags- He does not have his original ones from home anymore but he did have another set made up. He also has 3 on a ring in his pocket. (One for Chloe, Eddie, and Richie).
- Gum- Half empty pack of 5 Cobalt
- Embroidery thread- 3 little bundles in red, green, and gold for a bracelet he'd been working on.
Samples:
TL on the TDM and
A tagout to Genesis